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Insights: mrdoob/three.js
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1 Release published by 1 person
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r176
published
Apr 23, 2025
21 Pull requests merged by 10 people
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Examples: Clean up
#31030 merged
Apr 30, 2025 -
WebGPURenderer: Array-Based RenderTarget Refactor
#30959 merged
Apr 30, 2025 -
Sphere: Add toJSON and fromJSON functions
#31028 merged
Apr 29, 2025 -
Box3: Add toJSON, fromJSON
#31021 merged
Apr 29, 2025 -
Texture: Introduce
width
,height
,depth
#31025 merged
Apr 29, 2025 -
TSL: Fix
lightShadowMatrix()
ifrenderer.shadowMap.enabled
isfalse
#31024 merged
Apr 29, 2025 -
Add dev builds to speed up dev iteration
#30865 merged
Apr 28, 2025 -
SpotLightShadow: Introduce
aspect
property#31020 merged
Apr 28, 2025 -
FBXLoader: Improve error handling.
#31017 merged
Apr 28, 2025 -
Update github/codeql-action digest to 28deaed
#31010 merged
Apr 28, 2025 -
Examples: Fix
webgpu_water
GUI#31014 merged
Apr 28, 2025 -
Examples: Add resize event for
physics_rapier_instancing.html
#31012 merged
Apr 28, 2025 -
SpotLightNode: Add custom attenuation using
spotLight.attenuationNode
#31013 merged
Apr 28, 2025 -
Examples: Improve
webgpu_compute_water
#31011 merged
Apr 28, 2025 -
Examples - WebGPU Compute Water Adjustment
#30985 merged
Apr 27, 2025 -
MaterialNode: Fix
dashOffset
with LineDashedMaterial.#31008 merged
Apr 27, 2025 -
PMREMGenerator: Fix usage with
PMREMNode
.#31001 merged
Apr 27, 2025 -
Manual: Fix primitives page.
#30997 merged
Apr 25, 2025 -
Examples: Fix shadows in physics instancing demos.
#30988 merged
Apr 24, 2025 -
Examples: Cleanup
webgl_reverse_depth_buffer
.#30989 merged
Apr 24, 2025 -
Examples:
webgpu_shadowmap_opacity
update shadow opacity#30984 merged
Apr 23, 2025
6 Pull requests opened by 5 people
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WEBGPU: make batchMesh._matricesTexture optional
#30990 opened
Apr 24, 2025 -
Avoid unnecessary console warning
#30992 opened
Apr 24, 2025 -
Texture: Add updateRanges.
#30998 opened
Apr 25, 2025 -
WebGPURenderer: Introduce `ProjectorLight`
#31022 opened
Apr 28, 2025 -
[Proposal] add gitmcp badge for documentation access
#31023 opened
Apr 28, 2025 -
Preparation for dispatchWorkgroupsIndirect
#31026 opened
Apr 29, 2025
18 Issues closed by 7 people
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Add layer option for createEquirectLayer
#31019 closed
Apr 29, 2025 -
Color of MeshBasicNodeMaterial and LineBasicNodeMaterial is not update sometimes
#31027 closed
Apr 29, 2025 -
PlaneGeometry with alphaToCoverage lacks transparency when rendered with CubeCamera
#31009 closed
Apr 29, 2025 -
Three.js dev iteration process, bundling has become really slow
#30829 closed
Apr 28, 2025 -
The fbx model exported from 3Dmax cannot be loaded
#31005 closed
Apr 28, 2025 -
Improve USDLoader (usdz / crante /etc..) using tinyusdz wasm
#31016 closed
Apr 28, 2025 -
Spotlights Use Rectangular Projection
#30993 closed
Apr 28, 2025 -
Error on example webgpu_lines_fat_wireframe
#31006 closed
Apr 27, 2025 -
Shape rendering issue
#31004 closed
Apr 27, 2025 -
WebGPURenderer: Cannot pause shadows with shadowMap.autoUpdate false
#31007 closed
Apr 27, 2025 -
Weird shadow in webgpu_shadowmap_opacity example
#31000 closed
Apr 27, 2025 -
Instanced Mesh [TSL/WebGPU] - Crashout Inside WebGPURenderer Logic
#31003 closed
Apr 26, 2025 -
Consider repair or delete the sharedPhysics Attribute in MMDAnimationHelper
#23659 closed
Apr 26, 2025 -
TSL support for mat4x3 mat4x2
#30909 closed
Apr 26, 2025 -
GLTFExporter: support exporting matrixWorld for node
#30999 closed
Apr 26, 2025 -
can't see primitives on https://threejs.org/manual/#en/primitives
#30996 closed
Apr 25, 2025 -
Reflector: support setting whether a single object is reflected or not
#30994 closed
Apr 25, 2025 -
physics_rapier_instancing example has shadow rendering issues
#30987 closed
Apr 24, 2025
7 Issues opened by 7 people
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The WebGL context was not marked as XR , when creating a medialayer in Oculus Browser
#31029 opened
Apr 29, 2025 -
scene.environmentRotation with unexpected behaviour
#31018 opened
Apr 28, 2025 -
DevTools: Enable/disable button
#31015 opened
Apr 28, 2025 -
Does the WebGPU renderer not support MSAA anti aliasing when using WebGL mode?
#30995 opened
Apr 25, 2025 -
The structNode does not respect WebGPU memory layout
#30983 opened
Apr 23, 2025 -
Add support for dispatchWorkgroupsIndirect
#30982 opened
Apr 23, 2025 -
Set logarithmicDepthBuffer: true bring some error
#30981 opened
Apr 23, 2025
67 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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feature request: transform origin (or "pivot point")
#15965 commented on
Apr 23, 2025 • 0 new comments -
Scene: background, fog and shadow.
#17420 commented on
Apr 23, 2025 • 0 new comments -
Light Probe interpolation using Tetrahedral Tesselations
#16228 commented on
Apr 23, 2025 • 0 new comments -
Require media licenses
#23089 commented on
Apr 23, 2025 • 0 new comments -
Animation jump when timeScale changes sign in the first loop when using LoopPingPong mode
#19151 commented on
Apr 23, 2025 • 0 new comments -
HTMLMesh: hover on button elements in VR
#25927 commented on
Apr 23, 2025 • 0 new comments -
MeshPhysicalMaterial should use the thin surface model when thickness is zero
#23448 commented on
Apr 23, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.BackSide + vertex tangents
#25701 commented on
Apr 23, 2025 • 0 new comments -
WebGPURenderer: Increase performance
#26673 commented on
Apr 23, 2025 • 0 new comments -
USDZLoader: Invalid zip file when parsing usd file
#26171 commented on
Apr 23, 2025 • 0 new comments -
Scene: Lighting does not work if environment map has dimensions < 64 pixels
#27716 commented on
Apr 23, 2025 • 0 new comments -
Incorrect normal map with material.side = THREE.DoubleSide + flatShading = true
#26788 commented on
Apr 23, 2025 • 0 new comments -
Frustum: IntersectsBox function can produce incorrect results
#27756 commented on
Apr 23, 2025 • 0 new comments -
Raycaster.setFromCamera: Position the ray origin at near plane rather than camera origin
#28026 commented on
Apr 23, 2025 • 0 new comments -
WebGLArrayRenderTarget: Constructor texture options are not respected
#28100 commented on
Apr 23, 2025 • 0 new comments -
WebGPURenderer with WebGPU Backend: Clear color is not set correctly
#29337 commented on
Apr 23, 2025 • 0 new comments -
WebGPURenderer: Concurrency issue.
#29497 commented on
Apr 23, 2025 • 0 new comments -
KTX2Loader: Improve transcoder target format selection
#29745 commented on
Apr 23, 2025 • 0 new comments -
Playground: adding a texture and using it as "normal" slot input results in exceptions
#29650 commented on
Apr 23, 2025 • 0 new comments -
add a way to name uniform / texture
#30703 commented on
Apr 23, 2025 • 0 new comments -
tsl transpiler not working with vec2[4] name{..}
#30858 commented on
Apr 26, 2025 • 0 new comments -
tsl transpiler not supporting "switch"
#30900 commented on
Apr 26, 2025 • 0 new comments -
DirectionalLight castShadow cannot be enabled while CSM is enabled
#30795 commented on
Apr 27, 2025 • 0 new comments -
[Feature] USDZ and USD loader using TinyUSDZ
#29169 commented on
Apr 28, 2025 • 0 new comments -
`DataTexture`: Proposal to support partial update
#30184 commented on
Apr 29, 2025 • 0 new comments -
Add Shadows for Transparent Objects
#15999 commented on
Apr 24, 2025 • 0 new comments -
Suggestion: Default group render order to not overwrite existing group order
#18176 commented on
Apr 24, 2025 • 0 new comments -
Make layers apply recursively
#19012 commented on
Apr 24, 2025 • 0 new comments -
Group RenderOrder 1: Add RenderGroupItems to WebGLRenderLists
#19526 commented on
Apr 24, 2025 • 0 new comments -
Camera: Added fovMode
#19619 commented on
Apr 24, 2025 • 0 new comments -
Editor: Project assets management
#21369 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: add copyFramebufferToTexture3D()
#21734 commented on
Apr 24, 2025 • 0 new comments -
Object3D: Added rotateAroundWorldAxis()
#21813 commented on
Apr 24, 2025 • 0 new comments -
introduce Impostor and example
#22043 commented on
Apr 24, 2025 • 0 new comments -
Ability to cancel ongoing HTTP requests in loaders
#23070 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Add .renderShadowMap().
#23585 commented on
Apr 24, 2025 • 0 new comments -
added pointer events to HTMLMesh
#24259 commented on
Apr 24, 2025 • 0 new comments -
Fix line thresold on line raycast.
#24306 commented on
Apr 24, 2025 • 0 new comments -
FileLoader: Allow HTTP Range requests
#24580 commented on
Apr 24, 2025 • 0 new comments -
Create Option to Have Spotlights Use Rectangular Projection
#24589 commented on
Apr 24, 2025 • 0 new comments -
Matrix3: removed .scale(), .rotate(), and .translate()
#24733 commented on
Apr 24, 2025 • 0 new comments -
Core: Move Phong shader chunks out of BSDFs
#26146 commented on
Apr 24, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26208 commented on
Apr 24, 2025 • 0 new comments -
Add support for skinning >4 bones per vertex with a bone weight texture
#26222 commented on
Apr 24, 2025 • 0 new comments -
(WIP) KTX2Loader: Add support for u8, f16, and f32 array and cube textures
#26642 commented on
Apr 24, 2025 • 0 new comments -
Apply fog before tonemapping and encoding
#26857 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Support stenciling transmission buffer contents.
#26959 commented on
Apr 24, 2025 • 0 new comments -
Lights: Add shadowLimit property to PointLightShadow and SpotLightShadow
#27345 commented on
Apr 24, 2025 • 0 new comments -
LineMaterial: Write line segments with capsule depth
#27353 commented on
Apr 24, 2025 • 0 new comments -
RFC: WebGPURenderer prototype single uniform buffer update / pass
#27388 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: multiple canvas support
#27628 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Tight morph target packing.
#27768 commented on
Apr 24, 2025 • 0 new comments -
TextGeometry changes and support in editor
#27931 commented on
Apr 24, 2025 • 0 new comments -
RapierPhysics: Rapier physics example Improvement
#28203 commented on
Apr 24, 2025 • 0 new comments -
WebGLRenderer: Proof of concept for copying transmission pass, improving rendering performance
#28423 commented on
Apr 24, 2025 • 0 new comments -
Nodes: Construct clip distances objects in NodeBuilder.
#28915 commented on
Apr 24, 2025 • 0 new comments -
BatchedMesh: add support for points
#29030 commented on
Apr 24, 2025 • 0 new comments -
Replace HDR with UltraHDR
#29143 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: `recycleBuffer()` - reduce buffer creation overhead.
#29341 commented on
Apr 24, 2025 • 0 new comments -
InstancedPointsNodeMaterial: Add sizeAttenuation
#29491 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: Add HDR Support
#29573 commented on
Apr 26, 2025 • 0 new comments -
WebGLRenderer: Allow for copying textures from the canvas, remove copyFramebufferToTexture
#29772 commented on
Apr 24, 2025 • 0 new comments -
WebGPURenderer: PMREMGenerator - calculate blur weights and parameters once
#29900 commented on
Apr 24, 2025 • 0 new comments -
Examples - Update WebGPU Compute Water
#30440 commented on
Apr 24, 2025 • 0 new comments -
Editor: Added agent
#30761 commented on
Apr 24, 2025 • 0 new comments -
Docs: Add client-side redirect to new docs.
#30816 commented on
Apr 24, 2025 • 0 new comments -
Added new DevTools
#30870 commented on
Apr 24, 2025 • 0 new comments