Closed
Description
Hi, I've been running into what seems to be memory issues causing an MBED OS crash with LVGL. I was looking around to see draw buffer allocations and ran into this code. I am confused on the purpose of the 2nd draw buffer malloc when it is never used, is this an oversight?
Additionally, should this malloc size be multiplied by sizeof(lv_color_t) for the ideal lvgl recommendation of 1/10th buffer size
ArduinoCore-mbed/libraries/Arduino_H7_Video/src/Arduino_H7_Video.cpp
Lines 108 to 130 in f7ff411