Jelly Evolution Simulator
ESC: Close the program
X: Toggle whether or not X's show up over killed jellies
S: Store the species you're highlighting in memory. (Press S a 2nd time to unstore.) Why do this? Well, say you notice there's a creature who got #1 in a certain generation, but you can't find any trace of it elsewhere. Now, you can highlight the creature, press S, and their species bubble will show up in the upper-left. Then, roll your mouse over the species bubble, and there's all the species info!
C: Change the color of the species you're highlighting. Do this when 2 species are annoyingly close in color, and you want a better way to tell them apart.
Q: Open/close the creature mosaic (can also be done by clicking "Show creatures" button)
LEFT/RIGHT: Scroll through forward/backward through the timeline (can also be done by scrolling the scroll bar)
-Mutation-finding-bug fixed (I think)
There used to be a bug where, late in the simulation, big mutations would take forever to find. That has been resolved. (It was the 0.5+ rigidity-forcing)
-Added all those key controls
-Allowed the user to change the number of creatures in the simulation (first user input)
-Fixed but where, when you click "Watch sample", it ONLY shows you a sampling of 8 creatures from the recent-est generation. Now, it always shows you a sampling of the generation your scroll bar is currently at.