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onehot_gpu.ts
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/**
* @license
* Copyright 2017 Google LLC. All Rights Reserved.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* =============================================================================
*/
import {GPGPUProgram} from './gpgpu_math';
export class OneHotProgram implements GPGPUProgram {
variableNames = ['indices'];
outputShape: number[];
userCode: string;
// Caching uniform location for speed.
seedLoc: WebGLUniformLocation;
constructor(
numIndices: number, depth: number, onValue: number, offValue: number) {
this.outputShape = [numIndices, depth];
this.userCode = `
void main() {
ivec2 coords = getOutputCoords();
int index = round(getIndices(coords.x));
setOutput(mix(float(${offValue}), float(${onValue}),
float(index == coords.y)));
}
`;
}
}