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BlockNavigation.cs
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using System.Collections.Generic;
using Avalonia.Collections;
using CommunityToolkit.Mvvm.ComponentModel;
namespace SourceGit.ViewModels
{
public class BlockNavigation : ObservableObject
{
public class Block
{
public int Start { get; set; } = 0;
public int End { get; set; } = 0;
public Block(int start, int end)
{
Start = start;
End = end;
}
public bool IsInRange(int line)
{
return line >= Start && line <= End;
}
}
public AvaloniaList<Block> Blocks
{
get;
} = [];
public int Current
{
get => _current;
private set => SetProperty(ref _current, value);
}
public string Indicator
{
get
{
if (Blocks.Count == 0)
return "-/-";
if (_current >= 0 && _current < Blocks.Count)
return $"{_current + 1}/{Blocks.Count}";
return $"-/{Blocks.Count}";
}
}
public BlockNavigation(object context)
{
Blocks.Clear();
Current = -1;
var lines = new List<Models.TextDiffLine>();
if (context is Models.TextDiff combined)
lines = combined.Lines;
else if (context is TwoSideTextDiff twoSide)
lines = twoSide.Old;
if (lines.Count == 0)
return;
var lineIdx = 0;
var blockStartIdx = 0;
var isNewBlock = true;
var blocks = new List<Block>();
foreach (var line in lines)
{
lineIdx++;
if (line.Type == Models.TextDiffLineType.Added ||
line.Type == Models.TextDiffLineType.Deleted ||
line.Type == Models.TextDiffLineType.None)
{
if (isNewBlock)
{
isNewBlock = false;
blockStartIdx = lineIdx;
}
}
else
{
if (!isNewBlock)
{
blocks.Add(new Block(blockStartIdx, lineIdx - 1));
isNewBlock = true;
}
}
}
if (!isNewBlock)
blocks.Add(new Block(blockStartIdx, lines.Count - 1));
Blocks.AddRange(blocks);
}
public Block GetCurrentBlock()
{
return (_current >= 0 && _current < Blocks.Count) ? Blocks[_current] : null;
}
public Block GotoFirst()
{
if (Blocks.Count == 0)
return null;
Current = 0;
return Blocks[_current];
}
public Block GotoPrev()
{
if (Blocks.Count == 0)
return null;
if (_current == -1)
Current = 0;
else if (_current > 0)
Current = _current - 1;
return Blocks[_current];
}
public Block GotoNext()
{
if (Blocks.Count == 0)
return null;
if (_current < Blocks.Count - 1)
Current = _current + 1;
return Blocks[_current];
}
public Block GotoLast()
{
if (Blocks.Count == 0)
return null;
Current = Blocks.Count - 1;
return Blocks[_current];
}
private int _current = -1;
}
}