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CGPoint+Extensions.swift
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//
// CGPoint+Extensions.swift
// GraphTest
//
// Created by Andrei Salavei on 4/11/19.
// Copyright © 2019 Andrei Salavei. All rights reserved.
//
import Foundation
#if os(macOS)
import Cocoa
#else
import UIKit
#endif
extension CGPoint {
public init(vector: CGVector) {
self.init(x: vector.dx, y: vector.dy)
}
public init(angle: CGFloat) {
self.init(x: cos(angle), y: sin(angle))
}
public mutating func offset(dx: CGFloat, dy: CGFloat) -> CGPoint {
x += dx
y += dy
return self
}
public func length() -> CGFloat {
return sqrt(x*x + y*y)
}
public func lengthSquared() -> CGFloat {
return x*x + y*y
}
func normalized() -> CGPoint {
let len = length()
return len>0 ? self / len : CGPoint.zero
}
public mutating func normalize() -> CGPoint {
self = normalized()
return self
}
public func distanceTo(_ point: CGPoint) -> CGFloat {
return (self - point).length()
}
public var angle: CGFloat {
return atan2(y, x)
}
public var cgSize: CGSize {
return CGSize(width: x, height: y)
}
func rotate(origin: CGPoint, angle: CGFloat) -> CGPoint {
let point = self - origin
let s = sin(angle)
let c = cos(angle)
return CGPoint(x: c * point.x - s * point.y,
y: s * point.x + c * point.y) + origin
}
}
extension CGSize {
public var cgPoint: CGPoint {
return CGPoint(x: width, y: height)
}
public init(point: CGPoint) {
self.init(width: point.x, height: point.y)
}
}
public func + (left: CGPoint, right: CGPoint) -> CGPoint {
return CGPoint(x: left.x + right.x, y: left.y + right.y)
}
public func += (left: inout CGPoint, right: CGPoint) {
left = left + right
}
public func + (left: CGPoint, right: CGVector) -> CGPoint {
return CGPoint(x: left.x + right.dx, y: left.y + right.dy)
}
public func += (left: inout CGPoint, right: CGVector) {
left = left + right
}
public func - (left: CGPoint, right: CGPoint) -> CGPoint { return CGPoint(x: left.x - right.x, y: left.y - right.y) }
public func - (left: CGSize, right: CGSize) -> CGSize { return CGSize(width: left.width - right.width, height: left.height - right.height) }
public func - (left: CGSize, right: CGPoint) -> CGSize { return CGSize(width: left.width - right.x, height: left.height - right.x) }
public func - (left: CGPoint, right: CGSize) -> CGPoint { return CGPoint(x: left.x - right.width, y: left.y - right.height) }
public func -= (left: inout CGPoint, right: CGPoint) {
left = left - right
}
public func - (left: CGPoint, right: CGVector) -> CGPoint {
return CGPoint(x: left.x - right.dx, y: left.y - right.dy)
}
public func -= (left: inout CGPoint, right: CGVector) {
left = left - right
}
public func *= (left: inout CGPoint, right: CGPoint) {
left = left * right
}
public func * (point: CGPoint, scalar: CGFloat) -> CGPoint { return CGPoint(x: point.x * scalar, y: point.y * scalar) }
public func * (point: CGSize, scalar: CGFloat) -> CGSize { return CGSize(width: point.width * scalar, height: point.height * scalar) }
public func *= (point: inout CGPoint, scalar: CGFloat) { point = point * scalar }
public func * (left: CGPoint, right: CGVector) -> CGPoint {
return CGPoint(x: left.x * right.dx, y: left.y * right.dy)
}
public func *= (left: inout CGPoint, right: CGVector) {
left = left * right
}
public func / (left: CGPoint, right: CGPoint) -> CGPoint { return CGPoint(x: left.x / right.x, y: left.y / right.y) }
public func / (left: CGSize, right: CGSize) -> CGSize { return CGSize(width: left.width / right.width, height: left.height / right.height) }
public func / (left: CGPoint, right: CGSize) -> CGPoint { return CGPoint(x: left.x / right.width, y: left.y / right.height) }
public func / (left: CGSize, right: CGPoint) -> CGSize { return CGSize(width: left.width / right.x, height: left.height / right.y) }
public func /= (left: inout CGPoint, right: CGPoint) { left = left / right }
public func /= (left: inout CGSize, right: CGSize) { left = left / right }
public func /= (left: inout CGSize, right: CGPoint) { left = left / right }
public func /= (left: inout CGPoint, right: CGSize) { left = left / right }
public func / (point: CGPoint, scalar: CGFloat) -> CGPoint { return CGPoint(x: point.x / scalar, y: point.y / scalar) }
public func / (point: CGSize, scalar: CGFloat) -> CGSize { return CGSize(width: point.width / scalar, height: point.height / scalar) }
public func /= (point: inout CGPoint, scalar: CGFloat) {
point = point / scalar
}
public func / (left: CGPoint, right: CGVector) -> CGPoint {
return CGPoint(x: left.x / right.dx, y: left.y / right.dy)
}
public func / (left: CGSize, right: CGVector) -> CGSize {
return CGSize(width: left.width / right.dx, height: left.height / right.dy)
}
public func /= (left: inout CGPoint, right: CGVector) {
left = left / right
}
public func * (left: CGPoint, right: CGPoint) -> CGPoint { return CGPoint(x: left.x * right.x, y: left.y * right.y) }
public func * (left: CGPoint, right: CGSize) -> CGPoint { return CGPoint(x: left.x * right.width, y: left.y * right.height) }
public func *= (left: inout CGPoint, right: CGSize) { left = left * right }
public func * (left: CGSize, right: CGSize) -> CGSize { return CGSize(width: left.width * right.width, height: left.height * right.height) }
public func *= (left: inout CGSize, right: CGSize) { left = left * right }
public func * (left: CGSize, right: CGPoint) -> CGSize { return CGSize(width: left.width * right.x, height: left.height * right.y) }
public func *= (left: inout CGSize, right: CGPoint) { left = left * right }
public func lerp(start: CGPoint, end: CGPoint, t: CGFloat) -> CGPoint {
return start + (end - start) * t
}
public func abs(_ point: CGPoint) -> CGPoint {
return CGPoint(x: abs(point.x), y: abs(point.y))
}
extension CGSize {
var isValid: Bool {
return width > 0 && height > 0 && width != .infinity && height != .infinity && width != .nan && height != .nan
}
var ratio: CGFloat {
return width / height
}
}
extension CGRect {
static var identity: CGRect {
return CGRect(x: 0, y: 0, width: 1, height: 1)
}
var center: CGPoint {
return origin + size.cgPoint / 2
}
var rounded: CGRect {
return CGRect(x: origin.x.rounded(),
y: origin.y.rounded(),
width: width.rounded(.up),
height: height.rounded(.up))
}
var mirroredVertically: CGRect {
return CGRect(x: origin.x,
y: 1.0 - (origin.y + height),
width: width,
height: height)
}
}
extension CGAffineTransform {
func inverted(with size: CGSize) -> CGAffineTransform {
var transform = self
let transformedSize = CGRect(origin: .zero, size: size).applying(transform).size
transform.tx /= transformedSize.width;
transform.ty /= transformedSize.height;
transform = transform.inverted()
transform.tx *= transformedSize.width;
transform.ty *= transformedSize.height;
return transform
}
}