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Copy pathPowerUps.h
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PowerUps.h
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#ifndef _powerups_h
#define _powerups_h
#include "Position.h"
#include "Player.h"
#include "Ghosts.h"
#include "PacSnake.h"
#include <SDL2/SDL.h>
enum PowerUpType {
GROW,
EAT_GHOSTS,
SLOWER,
FASTER,
GHOSTS_TO_CENTER,
TURNAROUND,
EAT_WALL
};
struct PowerUp {
int time;
struct Position pos;
enum PowerUpType type;
struct PowerUp *next;
};
int isPowerupPos(struct PowerUp *powerUp, struct Position pos);
void takePowerupPos(struct Position pos, struct GameState *state);
void takePowerup(struct PowerUp *powerUp, struct GameState *state);
void spawnPowerup(enum PowerUpType type, int time, struct GameState *state);
void updateTimedPowerUps(struct GameState *state);
void setPowerUpSDLRenderColor(struct SDL_Renderer *renderer, struct PowerUp *powerUp);
void spawnRandomPowerup(struct GameState *state);
int getGameSpeed(struct GameState *state);
#endif