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TutorialShaders.cpp
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// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "TutorialShaders.hpp"
extern VkDevice tutorialDevice;
extern AAssetManager* tutorialAssetManager;
VkResult loadShaderFromFile(const char* filePath, VkShaderModule* shaderOut,
ShaderType type) {
// Read the file:
AAsset* file =
AAssetManager_open(tutorialAssetManager, filePath, AASSET_MODE_BUFFER);
size_t fileLength = AAsset_getLength(file);
char* fileContent = new char[fileLength];
AAsset_read(file, fileContent, fileLength);
VkShaderModuleCreateInfo shaderModuleCreateInfo{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.codeSize = fileLength,
.pCode = (const uint32_t*)fileContent,
.flags = 0,
};
VkResult result = vkCreateShaderModule(
tutorialDevice, &shaderModuleCreateInfo, nullptr, shaderOut);
delete[] fileContent;
return result;
}