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No155.min-stack.cs
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/*
* Difficulty:
* Easy
*
* Desc:
* Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
* - push(x) -- Push element x onto stack.
* - pop() -- Removes the element on top of the stack.
* - top() -- Get the top element.
* - getMin() -- Retrieve the minimum element in the stack.
*
* Example 1:
* Input
* ["MinStack","push","push","push","getMin","pop","top","getMin"]
* [[],[-2],[0],[-3],[],[],[],[]]
* Output
* [null,null,null,null,-3,null,0,-2]
* Explanation
* MinStack minStack = new MinStack();
* minStack.push(-2);
* minStack.push(0);
* minStack.push(-3);
* minStack.getMin(); // return -3
* minStack.pop();
* minStack.top(); // return 0
* minStack.getMin(); // return -2
*
* Constraints:
* Methods pop, top and getMin operations will always be called on non-empty stacks.
*/
public class MinStack {
Stack<int[]> s;
int min;
/** initialize your data structure here. */
public MinStack() {
s = new Stack<int[]>();
min = int.MaxValue;
}
public void Push(int x) {
min = Math.Min(x, min);
s.Push(new int[]{ x, min });
}
public void Pop() {
s.Pop();
if (s.Count == 0) {
min = int.MaxValue;
} else {
min = s.Peek()[1];
}
}
public int Top() {
return s.Peek()[0];
}
public int GetMin() {
// Console.WriteLine(string.Join(",", s.Peek()));
return s.Peek()[1];
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.Push(x);
* obj.Pop();
* int param_3 = obj.Top();
* int param_4 = obj.GetMin();
*/