-
Notifications
You must be signed in to change notification settings - Fork 1.3k
/
Copy pathASPopUpView.m
executable file
·339 lines (275 loc) · 12.1 KB
/
ASPopUpView.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
//
// ASPopUpView.m
// ASProgressPopUpView
//
// Created by Alan Skipp on 27/03/2014.
// Copyright (c) 2014 Alan Skipp. All rights reserved.
//
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// This UIView subclass is used internally by ASProgressPopUpView
// The public API is declared in ASProgressPopUpView.h
// ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
#import "ASPopUpView.h"
@implementation CALayer (ASAnimationAdditions)
- (void)animateKey:(NSString *)animationName fromValue:(id)fromValue toValue:(id)toValue
customize:(void (^)(CABasicAnimation *animation))block
{
[self setValue:toValue forKey:animationName];
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:animationName];
anim.fromValue = fromValue ?: [self.presentationLayer valueForKey:animationName];
anim.toValue = toValue;
if (block) block(anim);
[self addAnimation:anim forKey:animationName];
}
@end
const float ARROW_LENGTH = 8.0;
const float POPUPVIEW_WIDTH_PAD = 1.15;
const float POPUPVIEW_HEIGHT_PAD = 1.1;
NSString *const FillColorAnimation = @"fillColor";
@implementation ASPopUpView
{
BOOL _shouldAnimate;
CFTimeInterval _animDuration;
NSMutableAttributedString *_attributedString;
CAShapeLayer *_pathLayer;
CATextLayer *_textLayer;
CGFloat _arrowCenterOffset;
// never actually visible, its purpose is to interpolate color values for the popUpView color animation
// using shape layer because it has a 'fillColor' property which is consistent with _backgroundLayer
CAShapeLayer *_colorAnimLayer;
}
+ (Class)layerClass {
return [CAShapeLayer class];
}
// if ivar _shouldAnimate) is YES then return an animation
// otherwise return NSNull (no animation)
- (id <CAAction>)actionForLayer:(CALayer *)layer forKey:(NSString *)key
{
if (_shouldAnimate) {
CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:key];
anim.beginTime = CACurrentMediaTime();
anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
anim.fromValue = [layer.presentationLayer valueForKey:key];
anim.duration = _animDuration;
return anim;
} else return (id <CAAction>)[NSNull null];
}
#pragma mark - public
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_shouldAnimate = NO;
self.layer.anchorPoint = CGPointMake(0.5, 1);
self.userInteractionEnabled = NO;
_pathLayer = (CAShapeLayer *)self.layer; // ivar can now be accessed without casting to CAShapeLayer every time
_textLayer = [CATextLayer layer];
_textLayer.alignmentMode = kCAAlignmentCenter;
_textLayer.anchorPoint = CGPointMake(0, 0);
_textLayer.contentsScale = [UIScreen mainScreen].scale;
CABasicAnimation *defaultTextLayerAnim = [CABasicAnimation animation];
defaultTextLayerAnim.duration = 0.25;
_textLayer.actions = @{@"contents" : defaultTextLayerAnim};
_colorAnimLayer = [CAShapeLayer layer];
[self.layer addSublayer:_colorAnimLayer];
[self.layer addSublayer:_textLayer];
_attributedString = [[NSMutableAttributedString alloc] initWithString:@" " attributes:nil];
}
return self;
}
- (void)setCornerRadius:(CGFloat)radius
{
if (_cornerRadius == radius) return;
_cornerRadius = radius;
_pathLayer.path = [self pathForRect:self.bounds withArrowOffset:_arrowCenterOffset].CGPath;
}
- (UIColor *)color
{
return [UIColor colorWithCGColor:[_pathLayer.presentationLayer fillColor]];
}
- (void)setColor:(UIColor *)color
{
_pathLayer.fillColor = color.CGColor;
[_colorAnimLayer removeAnimationForKey:FillColorAnimation]; // single color, no animation required
}
- (UIColor *)opaqueColor
{
return opaqueUIColorFromCGColor([_colorAnimLayer.presentationLayer fillColor] ?: _pathLayer.fillColor);
}
- (void)setTextColor:(UIColor *)color
{
_textLayer.foregroundColor = color.CGColor;
}
- (void)setFont:(UIFont *)font
{
[_attributedString addAttribute:NSFontAttributeName
value:font
range:NSMakeRange(0, [_attributedString length])];
_textLayer.font = (__bridge CFTypeRef)(font.fontName);
_textLayer.fontSize = font.pointSize;
}
- (void)setText:(NSString *)string
{
[[_attributedString mutableString] setString:string];
_textLayer.string = string;
}
// set up an animation, but prevent it from running automatically
// the animation progress will be adjusted manually
- (void)setAnimatedColors:(NSArray *)animatedColors withKeyTimes:(NSArray *)keyTimes
{
NSMutableArray *cgColors = [NSMutableArray array];
for (UIColor *col in animatedColors) {
[cgColors addObject:(id)col.CGColor];
}
CAKeyframeAnimation *colorAnim = [CAKeyframeAnimation animationWithKeyPath:FillColorAnimation];
colorAnim.keyTimes = keyTimes;
colorAnim.values = cgColors;
colorAnim.fillMode = kCAFillModeBoth;
colorAnim.duration = 1.0;
colorAnim.delegate = self;
// As the interpolated color values from the presentationLayer are needed immediately
// the animation must be allowed to start to initialize _colorAnimLayer's presentationLayer
// hence the speed is set to min value - then set to zero in 'animationDidStart:' delegate method
_colorAnimLayer.speed = FLT_MIN;
_colorAnimLayer.timeOffset = 0.0;
[_colorAnimLayer addAnimation:colorAnim forKey:FillColorAnimation];
}
- (void)setAnimationOffset:(CGFloat)animOffset returnColor:(void (^)(UIColor *opaqueReturnColor))block
{
if ([_colorAnimLayer animationForKey:FillColorAnimation]) {
_colorAnimLayer.timeOffset = animOffset;
_pathLayer.fillColor = [_colorAnimLayer.presentationLayer fillColor];
block([self opaqueColor]);
}
}
- (void)setFrame:(CGRect)frame arrowOffset:(CGFloat)arrowOffset text:(NSString *)text
{
// only redraw path if either the arrowOffset or popUpView size has changed
if (arrowOffset != _arrowCenterOffset || !CGSizeEqualToSize(frame.size, self.frame.size)) {
_pathLayer.path = [self pathForRect:frame withArrowOffset:arrowOffset].CGPath;
}
_arrowCenterOffset = arrowOffset;
CGFloat anchorX = 0.5+(arrowOffset/CGRectGetWidth(frame));
self.layer.anchorPoint = CGPointMake(anchorX, 1);
self.layer.position = CGPointMake(CGRectGetMinX(frame) + CGRectGetWidth(frame)*anchorX, 0);
self.layer.bounds = (CGRect){CGPointZero, frame.size};
[self setText:text];
}
// _shouldAnimate = YES; causes 'actionForLayer:' to return an animation for layer property changes
// call the supplied block, then set _shouldAnimate back to NO
- (void)animateBlock:(void (^)(CFTimeInterval duration))block
{
_shouldAnimate = YES;
_animDuration = 0.5;
CAAnimation *anim = [self.layer animationForKey:@"position"];
if ((anim)) { // if previous animation hasn't finished reduce the time of new animation
CFTimeInterval elapsedTime = MIN(CACurrentMediaTime() - anim.beginTime, anim.duration);
_animDuration = _animDuration * elapsedTime / anim.duration;
}
block(_animDuration);
_shouldAnimate = NO;
}
- (CGSize)popUpSizeForString:(NSString *)string
{
[[_attributedString mutableString] setString:string];
CGFloat w, h;
w = ceilf([_attributedString size].width * POPUPVIEW_WIDTH_PAD);
h = ceilf(([_attributedString size].height * POPUPVIEW_HEIGHT_PAD) + ARROW_LENGTH);
return CGSizeMake(w, h);
}
- (void)showAnimated:(BOOL)animated
{
if (!animated) {
self.layer.opacity = 1.0;
return;
}
[CATransaction begin]; {
// start the transform animation from scale 0.5, or its current value if it's already running
NSValue *fromValue = [self.layer animationForKey:@"transform"] ? [self.layer.presentationLayer valueForKey:@"transform"] : [NSValue valueWithCATransform3D:CATransform3DMakeScale(0.5, 0.5, 1)];
[self.layer animateKey:@"transform" fromValue:fromValue toValue:[NSValue valueWithCATransform3D:CATransform3DIdentity]
customize:^(CABasicAnimation *animation) {
animation.duration = 0.6;
animation.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.8 :2.5 :0.35 :0.5];
}];
[self.layer animateKey:@"opacity" fromValue:nil toValue:@1.0 customize:^(CABasicAnimation *animation) {
animation.duration = 0.1;
}];
} [CATransaction commit];
}
- (void)hideAnimated:(BOOL)animated completionBlock:(void (^)())block
{
[CATransaction begin]; {
[CATransaction setCompletionBlock:^{
block();
self.layer.transform = CATransform3DIdentity;
}];
if (animated) {
[self.layer animateKey:@"transform" fromValue:nil
toValue:[NSValue valueWithCATransform3D:CATransform3DMakeScale(0.5, 0.5, 1)]
customize:^(CABasicAnimation *animation) {
animation.duration = 0.55;
animation.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.1 :-2 :0.3 :3];
}];
[self.layer animateKey:@"opacity" fromValue:nil toValue:@0.0 customize:^(CABasicAnimation *animation) {
animation.duration = 0.75;
}];
} else { // not animated - just set opacity to 0.0
self.layer.opacity = 0.0;
}
} [CATransaction commit];
}
#pragma mark - CAAnimation delegate
// set the speed to zero to freeze the animation and set the offset to the correct value
// the animation can now be updated manually by explicity setting its 'timeOffset'
- (void)animationDidStart:(CAAnimation *)animation
{
_colorAnimLayer.speed = 0.0;
_colorAnimLayer.timeOffset = [self.delegate currentValueOffset];
_pathLayer.fillColor = [_colorAnimLayer.presentationLayer fillColor];
[self.delegate colorDidUpdate:[self opaqueColor]];
}
#pragma mark - private
- (UIBezierPath *)pathForRect:(CGRect)rect withArrowOffset:(CGFloat)arrowOffset;
{
if (CGRectEqualToRect(rect, CGRectZero)) return nil;
rect = (CGRect){CGPointZero, rect.size}; // ensure origin is CGPointZero
// Create rounded rect
CGRect roundedRect = rect;
roundedRect.size.height -= ARROW_LENGTH;
UIBezierPath *popUpPath = [UIBezierPath bezierPathWithRoundedRect:roundedRect cornerRadius:_cornerRadius];
// Create arrow path
CGFloat maxX = CGRectGetMaxX(roundedRect); // prevent arrow from extending beyond this point
CGFloat arrowTipX = CGRectGetMidX(rect) + arrowOffset;
CGPoint tip = CGPointMake(arrowTipX, CGRectGetMaxY(rect));
CGFloat arrowLength = CGRectGetHeight(roundedRect)/2.0;
CGFloat x = arrowLength * tan(45.0 * M_PI/180); // x = half the length of the base of the arrow
UIBezierPath *arrowPath = [UIBezierPath bezierPath];
[arrowPath moveToPoint:tip];
[arrowPath addLineToPoint:CGPointMake(MAX(arrowTipX - x, 0), CGRectGetMaxY(roundedRect) - arrowLength)];
[arrowPath addLineToPoint:CGPointMake(MIN(arrowTipX + x, maxX), CGRectGetMaxY(roundedRect) - arrowLength)];
[arrowPath closePath];
[popUpPath appendPath:arrowPath];
return popUpPath;
}
- (void)layoutSubviews
{
[super layoutSubviews];
CGFloat textHeight = [_attributedString size].height;
CGRect textRect = CGRectMake(self.bounds.origin.x,
(self.bounds.size.height-ARROW_LENGTH-textHeight)/2,
self.bounds.size.width, textHeight);
_textLayer.frame = CGRectIntegral(textRect);
}
static UIColor* opaqueUIColorFromCGColor(CGColorRef col)
{
if (col == NULL) return nil;
const CGFloat *components = CGColorGetComponents(col);
UIColor *color;
if (CGColorGetNumberOfComponents(col) == 2) {
color = [UIColor colorWithWhite:components[0] alpha:1.0];
} else {
color = [UIColor colorWithRed:components[0] green:components[1] blue:components[2] alpha:1.0];
}
return color;
}
@end