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PowerSavingPolicy.cs
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//
// Copyright Fela Ameghino 2015-2025
//
// Distributed under the GNU General Public License v3.0. (See accompanying
// file LICENSE or copy at https://www.gnu.org/licenses/gpl-3.0.txt)
//
using System;
using Telegram.Services;
using Windows.System;
using Windows.System.Power;
using Windows.UI.Composition;
using Windows.UI.ViewManagement;
namespace Telegram.Common
{
public enum PowerSavingMode
{
Off,
Auto
}
public enum PowerSavingStatus
{
Off,
On
}
public partial class PowerSavingPolicy
{
private static bool m_isDisabledByPolicy;
private static bool m_isPowerSavingMode;
private static readonly bool m_energySaverStatusChangedRevokerValid;
private static readonly CompositionCapabilities m_compositionCapabilities;
private static readonly UISettings m_uiSettings;
private static readonly DispatcherQueue m_dispatcher;
static PowerSavingPolicy()
{
m_dispatcher = DispatcherQueue.GetForCurrentThread();
try
{
PowerManager.EnergySaverStatusChanged += PowerManager_EnergySaverStatusChanged;
m_energySaverStatusChangedRevokerValid = true;
}
catch
{
}
m_compositionCapabilities = CompositionCapabilities.GetForCurrentView();
m_compositionCapabilities.Changed += CompositionCapabilities_Changed;
m_uiSettings = new UISettings();
m_uiSettings.AdvancedEffectsEnabledChanged += UISettings_AdvancedEffectsEnabledChanged;
m_areMaterialsEnabled = AreMaterialsEnabled;
UpdatePolicy();
}
private static void PowerManager_EnergySaverStatusChanged(object sender, object e)
{
UpdatePolicyByDispatcher();
}
private static void CompositionCapabilities_Changed(CompositionCapabilities sender, object args)
{
UpdatePolicyByDispatcher();
}
private static void UISettings_AdvancedEffectsEnabledChanged(UISettings sender, object args)
{
UpdatePolicyByDispatcher();
}
private static void UpdatePolicyByDispatcher()
{
if (m_dispatcher.HasThreadAccess)
{
UpdatePolicy();
}
else
{
m_dispatcher.TryEnqueue(DispatcherQueuePriority.Normal, UpdatePolicy);
}
}
// Internal MUX logic: https://github.com/microsoft/microsoft-ui-xaml/blob/main/dev/Lights/MaterialHelper.cpp
private static void UpdatePolicy()
{
var isEnergySaverMode = !m_energySaverStatusChangedRevokerValid || PowerManager.EnergySaverStatus == EnergySaverStatus.On;
var areEffectsFast = m_compositionCapabilities != null && m_compositionCapabilities.AreEffectsFast();
var advancedEffectsEnabled = m_uiSettings == null || m_uiSettings.AdvancedEffectsEnabled;
// This applies only to visual effects
var isDisabledByPolicy = Mode switch
{
PowerSavingMode.Auto => isEnergySaverMode || !areEffectsFast || !advancedEffectsEnabled,
_ => false
};
// This applies to all the rest
var isPowerSavingMode = Mode switch
{
PowerSavingMode.Auto => isEnergySaverMode,
_ => false
};
if (m_isDisabledByPolicy != isDisabledByPolicy)
{
m_isDisabledByPolicy = isDisabledByPolicy;
m_isPowerSavingMode = isPowerSavingMode;
Changed?.Invoke(null, EventArgs.Empty);
RaiseAreMaterialsEnabledChanged();
}
else if (m_isPowerSavingMode != isPowerSavingMode)
{
m_isPowerSavingMode = isPowerSavingMode;
Changed?.Invoke(null, EventArgs.Empty);
}
}
public static bool IsSupported => m_energySaverStatusChangedRevokerValid && PowerManager.BatteryStatus != BatteryStatus.NotPresent;
public static PowerSavingStatus Status => m_isPowerSavingMode ? PowerSavingStatus.On : PowerSavingStatus.Off;
public static PowerSavingMode Mode
{
get => SettingsService.Current.IsPowerSavingEnabled ? PowerSavingMode.Auto : PowerSavingMode.Off;
set
{
SettingsService.Current.IsPowerSavingEnabled = value == PowerSavingMode.Auto;
UpdatePolicyByDispatcher();
}
}
public static event EventHandler Changed;
private static bool m_areMaterialsEnabled;
public static bool AreMaterialsEnabled
{
get => SettingsService.Current.AreMaterialsEnabled && !m_isDisabledByPolicy;
set
{
SettingsService.Current.AreMaterialsEnabled = value;
RaiseAreMaterialsEnabledChanged();
}
}
private static void RaiseAreMaterialsEnabledChanged()
{
if (m_areMaterialsEnabled != AreMaterialsEnabled)
{
m_areMaterialsEnabled = AreMaterialsEnabled;
SettingsService.Current.Appearance.UpdateNightMode(false, false);
}
}
public static bool AutoPlayVideos
{
get => SettingsService.Current.AutoPlayVideos && !m_isPowerSavingMode;
set
{
SettingsService.Current.AutoPlayVideos = value;
RaisePropertyChanged();
}
}
public static bool AutoPlayAnimations
{
get => SettingsService.Current.AutoPlayAnimations && !m_isPowerSavingMode;
set
{
SettingsService.Current.AutoPlayAnimations = value;
RaisePropertyChanged();
}
}
public static bool AutoPlayStickers
{
get => SettingsService.Current.AutoPlayStickers && !m_isPowerSavingMode;
set
{
SettingsService.Current.AutoPlayStickers = value;
RaisePropertyChanged();
}
}
public static bool AutoPlayStickersInChats
{
get => SettingsService.Current.AutoPlayStickersInChats && !m_isPowerSavingMode;
set
{
SettingsService.Current.AutoPlayStickersInChats = value;
RaisePropertyChanged();
}
}
public static bool AutoPlayEmoji
{
get => SettingsService.Current.AutoPlayEmoji && !m_isPowerSavingMode;
set
{
SettingsService.Current.AutoPlayEmoji = value;
RaisePropertyChanged();
}
}
public static bool AutoPlayEmojiInChats
{
get => SettingsService.Current.AutoPlayEmojiInChats && !m_isPowerSavingMode;
set
{
SettingsService.Current.AutoPlayEmojiInChats = value;
RaisePropertyChanged();
}
}
public static bool AreSmoothTransitionsEnabled
{
get => SettingsService.Current.AreSmoothTransitionsEnabled && !m_isPowerSavingMode;
set
{
SettingsService.Current.AreSmoothTransitionsEnabled = value;
RaisePropertyChanged();
}
}
public static bool AreCallsAnimated
{
get => SettingsService.Current.AreCallsAnimated && !m_isPowerSavingMode;
set
{
SettingsService.Current.AreCallsAnimated = value;
RaisePropertyChanged();
}
}
private static void RaisePropertyChanged()
{
}
}
}