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ASDispatch.mm
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//
// ASDispatch.mm
// Texture
//
// Copyright (c) Pinterest, Inc. All rights reserved.
// Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0
//
#import "ASDispatch.h"
#import <AsyncDisplayKit/ASConfigurationInternal.h>
// Prefer C atomics in this file because ObjC blocks can't capture C++ atomics well.
#import <stdatomic.h>
/**
* Like dispatch_apply, but you can set the thread count. 0 means 2*active CPUs.
*
* Note: The actual number of threads may be lower than threadCount, if libdispatch
* decides the system can't handle it. In reality this rarely happens.
*/
void ASDispatchApply(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, NS_NOESCAPE void(^work)(size_t i)) {
if (threadCount == 0) {
if (ASActivateExperimentalFeature(ASExperimentalDispatchApply)) {
dispatch_apply(iterationCount, queue, work);
return;
}
threadCount = NSProcessInfo.processInfo.activeProcessorCount * 2;
}
dispatch_group_t group = dispatch_group_create();
__block atomic_size_t counter = ATOMIC_VAR_INIT(0);
for (NSUInteger t = 0; t < threadCount; t++) {
dispatch_group_async(group, queue, ^{
size_t i;
while ((i = atomic_fetch_add(&counter, 1)) < iterationCount) {
work(i);
}
});
}
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
};
/**
* Like dispatch_async, but you can set the thread count. 0 means 2*active CPUs.
*
* Note: The actual number of threads may be lower than threadCount, if libdispatch
* decides the system can't handle it. In reality this rarely happens.
*/
void ASDispatchAsync(size_t iterationCount, dispatch_queue_t queue, NSUInteger threadCount, NS_NOESCAPE void(^work)(size_t i)) {
if (threadCount == 0) {
threadCount = NSProcessInfo.processInfo.activeProcessorCount * 2;
}
__block atomic_size_t counter = ATOMIC_VAR_INIT(0);
for (NSUInteger t = 0; t < threadCount; t++) {
dispatch_async(queue, ^{
size_t i;
while ((i = atomic_fetch_add(&counter, 1)) < iterationCount) {
work(i);
}
});
}
};