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input.js
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// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
'use strict'
/**
* @fileoverview Defines types related to user input with the WebDriver API.
*/
const { Command, Name } = require('./command')
const { InvalidArgumentError } = require('./error')
/**
* Enumeration of the buttons used in the advanced interactions API.
* @enum {number}
*/
const Button = {
LEFT: 0,
MIDDLE: 1,
RIGHT: 2,
BACK: 3,
FORWARD: 4,
}
/**
* Representations of pressable keys that aren't text. These are stored in
* the Unicode PUA (Private Use Area) code points, 0xE000-0xF8FF. Refer to
* http://www.google.com.au/search?&q=unicode+pua&btnK=Search
*
* @enum {string}
* @see <https://www.w3.org/TR/webdriver/#keyboard-actions>
*/
const Key = {
NULL: '\uE000',
CANCEL: '\uE001', // ^break
HELP: '\uE002',
BACK_SPACE: '\uE003',
TAB: '\uE004',
CLEAR: '\uE005',
RETURN: '\uE006',
ENTER: '\uE007',
SHIFT: '\uE008',
CONTROL: '\uE009',
ALT: '\uE00A',
PAUSE: '\uE00B',
ESCAPE: '\uE00C',
SPACE: '\uE00D',
PAGE_UP: '\uE00E',
PAGE_DOWN: '\uE00F',
END: '\uE010',
HOME: '\uE011',
ARROW_LEFT: '\uE012',
LEFT: '\uE012',
ARROW_UP: '\uE013',
UP: '\uE013',
ARROW_RIGHT: '\uE014',
RIGHT: '\uE014',
ARROW_DOWN: '\uE015',
DOWN: '\uE015',
INSERT: '\uE016',
DELETE: '\uE017',
SEMICOLON: '\uE018',
EQUALS: '\uE019',
NUMPAD0: '\uE01A', // number pad keys
NUMPAD1: '\uE01B',
NUMPAD2: '\uE01C',
NUMPAD3: '\uE01D',
NUMPAD4: '\uE01E',
NUMPAD5: '\uE01F',
NUMPAD6: '\uE020',
NUMPAD7: '\uE021',
NUMPAD8: '\uE022',
NUMPAD9: '\uE023',
MULTIPLY: '\uE024',
ADD: '\uE025',
SEPARATOR: '\uE026',
SUBTRACT: '\uE027',
DECIMAL: '\uE028',
DIVIDE: '\uE029',
F1: '\uE031', // function keys
F2: '\uE032',
F3: '\uE033',
F4: '\uE034',
F5: '\uE035',
F6: '\uE036',
F7: '\uE037',
F8: '\uE038',
F9: '\uE039',
F10: '\uE03A',
F11: '\uE03B',
F12: '\uE03C',
COMMAND: '\uE03D', // Apple command key
META: '\uE03D', // alias for Windows key
/**
* Japanese modifier key for switching between full- and half-width
* characters.
* @see <https://en.wikipedia.org/wiki/Language_input_keys>
*/
ZENKAKU_HANKAKU: '\uE040',
}
/**
* Simulate pressing many keys at once in a "chord". Takes a sequence of
* {@linkplain Key keys} or strings, appends each of the values to a string,
* adds the chord termination key ({@link Key.NULL}) and returns the resulting
* string.
*
* Note: when the low-level webdriver key handlers see Keys.NULL, active
* modifier keys (CTRL/ALT/SHIFT/etc) release via a keyup event.
*
* @param {...string} keys The key sequence to concatenate.
* @return {string} The null-terminated key sequence.
*/
Key.chord = function (...keys) {
return keys.join('') + Key.NULL
}
/**
* Used with {@link ./webelement.WebElement#sendKeys WebElement#sendKeys} on
* file input elements (`<input type="file">`) to detect when the entered key
* sequence defines the path to a file.
*
* By default, {@linkplain ./webelement.WebElement WebElement's} will enter all
* key sequences exactly as entered. You may set a
* {@linkplain ./webdriver.WebDriver#setFileDetector file detector} on the
* parent WebDriver instance to define custom behavior for handling file
* elements. Of particular note is the
* {@link selenium-webdriver/remote.FileDetector}, which should be used when
* running against a remote
* [Selenium Server](https://selenium.dev/downloads/).
*/
class FileDetector {
/**
* Handles the file specified by the given path, preparing it for use with
* the current browser. If the path does not refer to a valid file, it will
* be returned unchanged, otherwise a path suitable for use with the current
* browser will be returned.
*
* This default implementation is a no-op. Subtypes may override this function
* for custom tailored file handling.
*
* @param {!./webdriver.WebDriver} driver The driver for the current browser.
* @param {string} path The path to process.
* @return {!Promise<string>} A promise for the processed file path.
* @package
*/
handleFile(_driver, path) {
return Promise.resolve(path)
}
}
/**
* Generic description of a single action to send to the remote end.
*
* @record
* @package
*/
class Action {
constructor() {
/** @type {!Action.Type} */
this.type
/** @type {(number|undefined)} */
this.duration
/** @type {(string|undefined)} */
this.value
/** @type {(Button|undefined)} */
this.button
/** @type {(number|undefined)} */
this.x
/** @type {(number|undefined)} */
this.y
}
}
/**
* @enum {string}
* @package
* @see <https://w3c.github.io/webdriver/webdriver-spec.html#terminology-0>
*/
Action.Type = {
KEY_DOWN: 'keyDown',
KEY_UP: 'keyUp',
PAUSE: 'pause',
POINTER_DOWN: 'pointerDown',
POINTER_UP: 'pointerUp',
POINTER_MOVE: 'pointerMove',
POINTER_CANCEL: 'pointerCancel',
SCROLL: 'scroll',
}
/**
* Represents a user input device.
*
* @abstract
*/
class Device {
/**
* @param {Device.Type} type the input type.
* @param {string} id a unique ID for this device.
*/
constructor(type, id) {
/** @private @const */ this.type_ = type
/** @private @const */ this.id_ = id
}
/** @return {!Object} the JSON encoding for this device. */
toJSON() {
return { type: this.type_, id: this.id_ }
}
}
/**
* Device types supported by the WebDriver protocol.
*
* @enum {string}
* @see <https://w3c.github.io/webdriver/webdriver-spec.html#input-source-state>
*/
Device.Type = {
KEY: 'key',
NONE: 'none',
POINTER: 'pointer',
WHEEL: 'wheel',
}
/**
* @param {(string|Key|number)} key
* @return {string}
* @throws {!(InvalidArgumentError|RangeError)}
*/
function checkCodePoint(key) {
if (typeof key === 'number') {
return String.fromCodePoint(key)
}
if (typeof key !== 'string') {
throw new InvalidArgumentError(`key is not a string: ${key}`)
}
key = key.normalize()
if (Array.from(key).length !== 1) {
throw new InvalidArgumentError(`key input is not a single code point: ${key}`)
}
return key
}
/**
* Keyboard input device.
*
* @final
* @see <https://www.w3.org/TR/webdriver/#dfn-key-input-source>
*/
class Keyboard extends Device {
/** @param {string} id the device ID. */
constructor(id) {
super(Device.Type.KEY, id)
}
/**
* Generates a key down action.
*
* @param {(Key|string|number)} key the key to press. This key may be
* specified as a {@link Key} value, a specific unicode code point,
* or a string containing a single unicode code point.
* @return {!Action} a new key down action.
* @package
*/
keyDown(key) {
return { type: Action.Type.KEY_DOWN, value: checkCodePoint(key) }
}
/**
* Generates a key up action.
*
* @param {(Key|string|number)} key the key to press. This key may be
* specified as a {@link Key} value, a specific unicode code point,
* or a string containing a single unicode code point.
* @return {!Action} a new key up action.
* @package
*/
keyUp(key) {
return { type: Action.Type.KEY_UP, value: checkCodePoint(key) }
}
}
/**
* Defines the reference point from which to compute offsets for
* {@linkplain ./input.Pointer#move pointer move} actions.
*
* @enum {string}
*/
const Origin = {
/** Compute offsets relative to the pointer's current position. */
POINTER: 'pointer',
/** Compute offsets relative to the viewport. */
VIEWPORT: 'viewport',
}
/**
* Pointer input device.
*
* @final
* @see <https://www.w3.org/TR/webdriver/#dfn-pointer-input-source>
*/
class Pointer extends Device {
/**
* @param {string} id the device ID.
* @param {Pointer.Type} type the pointer type.
*/
constructor(id, type) {
super(Device.Type.POINTER, id)
/** @private @const */ this.pointerType_ = type
}
/** @override */
toJSON() {
return Object.assign({ parameters: { pointerType: this.pointerType_ } }, super.toJSON())
}
/**
* @return {!Action} An action that cancels this pointer's current input.
* @package
*/
cancel() {
return { type: Action.Type.POINTER_CANCEL }
}
/**
* @param {!Button=} button The button to press.
* @param width
* @param height
* @param pressure
* @param tangentialPressure
* @param tiltX
* @param tiltY
* @param twist
* @param altitudeAngle
* @param azimuthAngle
* @return {!Action} An action to press the specified button with this device.
* @package
*/
press(
button = Button.LEFT,
width = 0,
height = 0,
pressure = 0,
tangentialPressure = 0,
tiltX = 0,
tiltY = 0,
twist = 0,
altitudeAngle = 0,
azimuthAngle = 0,
) {
return {
type: Action.Type.POINTER_DOWN,
button,
width,
height,
pressure,
tangentialPressure,
tiltX,
tiltY,
twist,
altitudeAngle,
azimuthAngle,
}
}
/**
* @param {!Button=} button The button to release.
* @return {!Action} An action to release the specified button with this
* device.
* @package
*/
release(button = Button.LEFT) {
return { type: Action.Type.POINTER_UP, button }
}
/**
* Creates an action for moving the pointer `x` and `y` pixels from the
* specified `origin`. The `origin` may be defined as the pointer's
* {@linkplain Origin.POINTER current position}, the
* {@linkplain Origin.VIEWPORT viewport}, or the center of a specific
* {@linkplain ./webdriver.WebElement WebElement}.
*
* @param {{
* x: (number|undefined),
* y: (number|undefined),
* duration: (number|undefined),
* origin: (!Origin|!./webdriver.WebElement|undefined),
* }=} options the move options.
* @return {!Action} The new action.
* @package
*/
move({
x = 0,
y = 0,
duration = 100,
origin = Origin.VIEWPORT,
width = 0,
height = 0,
pressure = 0,
tangentialPressure = 0,
tiltX = 0,
tiltY = 0,
twist = 0,
altitudeAngle = 0,
azimuthAngle = 0,
}) {
return {
type: Action.Type.POINTER_MOVE,
origin,
duration,
x,
y,
width,
height,
pressure,
tangentialPressure,
tiltX,
tiltY,
twist,
altitudeAngle,
azimuthAngle,
}
}
}
/**
* The supported types of pointers.
* @enum {string}
*/
Pointer.Type = {
MOUSE: 'mouse',
PEN: 'pen',
TOUCH: 'touch',
}
class Wheel extends Device {
/**
* @param {string} id the device ID..
*/
constructor(id) {
super(Device.Type.WHEEL, id)
}
/**
* Scrolls a page via the coordinates given
* @param {number} x starting x coordinate
* @param {number} y starting y coordinate
* @param {number} deltaX Delta X to scroll to target
* @param {number} deltaY Delta Y to scroll to target
* @param {WebElement} origin element origin
* @param {number} duration duration ratio be the ratio of time delta and duration
* @returns {!Action} An action to scroll with this device.
*/
scroll(x, y, deltaX, deltaY, origin, duration) {
return {
type: Action.Type.SCROLL,
duration: duration,
x: x,
y: y,
deltaX: deltaX,
deltaY: deltaY,
origin: origin,
}
}
}
/**
* User facing API for generating complex user gestures. This class should not
* be instantiated directly. Instead, users should create new instances by
* calling {@link ./webdriver.WebDriver#actions WebDriver.actions()}.
*
* ### Action Ticks
*
* Action sequences are divided into a series of "ticks". At each tick, the
* WebDriver remote end will perform a single action for each device included
* in the action sequence. At tick 0, the driver will perform the first action
* defined for each device, at tick 1 the second action for each device, and
* so on until all actions have been executed. If an individual device does
* not have an action defined at a particular tick, it will automatically
* pause.
*
* By default, action sequences will be synchronized so only one device has a
* define action in each tick. Consider the following code sample:
*
* const actions = driver.actions();
*
* await actions
* .keyDown(SHIFT)
* .move({origin: el})
* .press()
* .release()
* .keyUp(SHIFT)
* .perform();
*
* This sample produces the following sequence of ticks:
*
* | Device | Tick 1 | Tick 2 | Tick 3 | Tick 4 | Tick 5 |
* | -------- | -------------- | ------------------ | ------- | --------- | ------------ |
* | Keyboard | keyDown(SHIFT) | pause() | pause() | pause() | keyUp(SHIFT) |
* | Mouse | pause() | move({origin: el}) | press() | release() | pause() |
*
* If you'd like the remote end to execute actions with multiple devices
* simultaneously, you may pass `{async: true}` when creating the actions
* builder. With synchronization disabled (`{async: true}`), the ticks from our
* previous example become:
*
* | Device | Tick 1 | Tick 2 | Tick 3 |
* | -------- | ------------------ | ------------ | --------- |
* | Keyboard | keyDown(SHIFT) | keyUp(SHIFT) | |
* | Mouse | move({origin: el}) | press() | release() |
*
* When synchronization is disabled, it is your responsibility to insert
* {@linkplain #pause() pauses} for each device, as needed:
*
* const actions = driver.actions({async: true});
* const kb = actions.keyboard();
* const mouse = actions.mouse();
*
* actions.keyDown(SHIFT).pause(kb).pause(kb).key(SHIFT);
* actions.pause(mouse).move({origin: el}).press().release();
* actions.perform();
*
* With pauses insert for individual devices, we're back to:
*
* | Device | Tick 1 | Tick 2 | Tick 3 | Tick 4 |
* | -------- | -------------- | ------------------ | ------- | ------------ |
* | Keyboard | keyDown(SHIFT) | pause() | pause() | keyUp(SHIFT) |
* | Mouse | pause() | move({origin: el}) | press() | release() |
*
* #### Tick Durations
*
* The length of each action tick is however long it takes the remote end to
* execute the actions for every device in that tick. Most actions are
* "instantaneous", however, {@linkplain #pause pause} and
* {@linkplain #move pointer move} actions allow you to specify a duration for
* how long that action should take. The remote end will always wait for all
* actions within a tick to finish before starting the next tick, so a device
* may implicitly pause while waiting for other devices to finish.
*
* | Device | Tick 1 | Tick 2 |
* | --------- | --------------------- | ------- |
* | Pointer 1 | move({duration: 200}) | press() |
* | Pointer 2 | move({duration: 300}) | press() |
*
* In table above, the move for Pointer 1 should only take 200 ms, but the
* remote end will wait for the move for Pointer 2 to finish
* (an additional 100 ms) before proceeding to Tick 2.
*
* This implicit waiting also applies to pauses. In the table below, even though
* the keyboard only defines a pause of 100 ms, the remote end will wait an
* additional 200 ms for the mouse move to finish before moving to Tick 2.
*
* | Device | Tick 1 | Tick 2 |
* | -------- | --------------------- | -------------- |
* | Keyboard | pause(100) | keyDown(SHIFT) |
* | Mouse | move({duration: 300}) | |
*
* [client rect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getClientRects
* [bounding client rect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
*
* @final
* @see <https://www.w3.org/TR/webdriver/#actions>
*/
class Actions {
/**
* @param {!Executor} executor The object to execute the configured
* actions with.
* @param {{async: (boolean|undefined)}} options Options for this action
* sequence (see class description for details).
*/
constructor(executor, { async = false } = {}) {
/** @private @const */
this.executor_ = executor
/** @private @const */
this.sync_ = !async
/** @private @const */
this.keyboard_ = new Keyboard('default keyboard')
/** @private @const */
this.mouse_ = new Pointer('default mouse', Pointer.Type.MOUSE)
/** @private @const */
this.wheel_ = new Wheel('default wheel')
/** @private @const {!Map<!Device, !Array<!Action>>} */
this.sequences_ = new Map([
[this.keyboard_, []],
[this.mouse_, []],
[this.wheel_, []],
])
}
/** @return {!Keyboard} the keyboard device handle. */
keyboard() {
return this.keyboard_
}
/** @return {!Pointer} the mouse pointer device handle. */
mouse() {
return this.mouse_
}
/** @return {!Wheel} the wheel device handle. */
wheel() {
return this.wheel_
}
/**
* @param {!Device} device
* @return {!Array<!Action>}
* @private
*/
sequence_(device) {
let sequence = this.sequences_.get(device)
if (!sequence) {
sequence = []
this.sequences_.set(device, sequence)
}
return sequence
}
/**
* Appends `actions` to the end of the current sequence for the given
* `device`. If device synchronization is enabled, after inserting the
* actions, pauses will be inserted for all other devices to ensure all action
* sequences are the same length.
*
* @param {!Device} device the device to update.
* @param {...!Action} actions the actions to insert.
* @return {!Actions} a self reference.
*/
insert(device, ...actions) {
this.sequence_(device).push(...actions)
return this.sync_ ? this.synchronize() : this
}
/**
* Ensures the action sequence for every device referenced in this action
* sequence is the same length. For devices whose sequence is too short,
* this will insert {@linkplain #pause pauses} so that every device has an
* explicit action defined at each tick.
*
* @param {...!Device} devices The specific devices to synchronize.
* If unspecified, the action sequences for every device will be
* synchronized.
* @return {!Actions} a self reference.
*/
synchronize(...devices) {
let sequences
let max = 0
if (devices.length === 0) {
for (const s of this.sequences_.values()) {
max = Math.max(max, s.length)
}
sequences = this.sequences_.values()
} else {
sequences = []
for (const device of devices) {
const seq = this.sequence_(device)
max = Math.max(max, seq.length)
sequences.push(seq)
}
}
const pause = { type: Action.Type.PAUSE, duration: 0 }
for (const seq of sequences) {
while (seq.length < max) {
seq.push(pause)
}
}
return this
}
/**
* Inserts a pause action for the specified devices, ensuring each device is
* idle for a tick. The length of the pause (in milliseconds) may be specified
* as the first parameter to this method (defaults to 0). Otherwise, you may
* just specify the individual devices that should pause.
*
* If no devices are specified, a pause action will be created (using the same
* duration) for every device.
*
* When device synchronization is enabled (the default for new {@link Actions}
* objects), there is no need to specify devices as pausing one automatically
* pauses the others for the same duration. In other words, the following are
* all equivalent:
*
* let a1 = driver.actions();
* a1.pause(100).perform();
*
* let a2 = driver.actions();
* a2.pause(100, a2.keyboard()).perform();
* // Synchronization ensures a2.mouse() is automatically paused too.
*
* let a3 = driver.actions();
* a3.pause(100, a3.keyboard(), a3.mouse()).perform();
*
* When device synchronization is _disabled_, you can cause individual devices
* to pause during a tick. For example, to hold the SHIFT key down while
* moving the mouse:
*
* let actions = driver.actions({async: true});
*
* actions.keyDown(Key.SHIFT);
* actions.pause(actions.mouse()) // Pause for shift down
* .press(Button.LEFT)
* .move({x: 10, y: 10})
* .release(Button.LEFT);
* actions
* .pause(
* actions.keyboard(), // Pause for press left
* actions.keyboard(), // Pause for move
* actions.keyboard()) // Pause for release left
* .keyUp(Key.SHIFT);
* await actions.perform();
*
* @param {(number|!Device)=} duration The length of the pause to insert, in
* milliseconds. Alternatively, the duration may be omitted (yielding a
* default 0 ms pause), and the first device to pause may be specified.
* @param {...!Device} devices The devices to insert the pause for. If no
* devices are specified, the pause will be inserted for _all_ devices.
* @return {!Actions} a self reference.
*/
pause(duration, ...devices) {
if (duration instanceof Device) {
devices.push(duration)
duration = 0
} else if (!duration) {
duration = 0
}
const action = { type: Action.Type.PAUSE, duration }
// NB: need a properly typed variable for type checking.
/** @type {!Iterable<!Device>} */
const iterable = devices.length === 0 ? this.sequences_.keys() : devices
for (const device of iterable) {
this.sequence_(device).push(action)
}
return this.sync_ ? this.synchronize() : this
}
/**
* Inserts an action to press a single key.
*
* @param {(Key|string|number)} key the key to press. This key may be
* specified as a {@link Key} value, a specific unicode code point,
* or a string containing a single unicode code point.
* @return {!Actions} a self reference.
*/
keyDown(key) {
return this.insert(this.keyboard_, this.keyboard_.keyDown(key))
}
/**
* Inserts an action to release a single key.
*
* @param {(Key|string|number)} key the key to release. This key may be
* specified as a {@link Key} value, a specific unicode code point,
* or a string containing a single unicode code point.
* @return {!Actions} a self reference.
*/
keyUp(key) {
return this.insert(this.keyboard_, this.keyboard_.keyUp(key))
}
/**
* Inserts a sequence of actions to type the provided key sequence.
* For each key, this will record a pair of {@linkplain #keyDown keyDown}
* and {@linkplain #keyUp keyUp} actions. An implication of this pairing
* is that modifier keys (e.g. {@link ./input.Key.SHIFT Key.SHIFT}) will
* always be immediately released. In other words, `sendKeys(Key.SHIFT, 'a')`
* is the same as typing `sendKeys('a')`, _not_ `sendKeys('A')`.
*
* @param {...(Key|string|number)} keys the keys to type.
* @return {!Actions} a self reference.
*/
sendKeys(...keys) {
const { WebElement } = require('./webdriver')
const actions = []
if (keys.length > 1 && keys[0] instanceof WebElement) {
this.click(keys[0])
keys.shift()
}
for (const key of keys) {
if (typeof key === 'string') {
for (const symbol of key) {
actions.push(this.keyboard_.keyDown(symbol), this.keyboard_.keyUp(symbol))
}
} else {
actions.push(this.keyboard_.keyDown(key), this.keyboard_.keyUp(key))
}
}
return this.insert(this.keyboard_, ...actions)
}
/**
* Inserts an action to press a mouse button at the mouse's current location.
*
* @param {!Button=} button The button to press; defaults to `LEFT`.
* @return {!Actions} a self reference.
*/
press(button = Button.LEFT) {
return this.insert(this.mouse_, this.mouse_.press(button))
}
/**
* Inserts an action to release a mouse button at the mouse's current
* location.
*
* @param {!Button=} button The button to release; defaults to `LEFT`.
* @return {!Actions} a self reference.
*/
release(button = Button.LEFT) {
return this.insert(this.mouse_, this.mouse_.release(button))
}
/**
* scrolls a page via the coordinates given
* @param {number} x starting x coordinate
* @param {number} y starting y coordinate
* @param {number} deltax delta x to scroll to target
* @param {number} deltay delta y to scroll to target
* @param {number} duration duration ratio be the ratio of time delta and duration
* @returns {!Actions} An action to scroll with this device.
*/
scroll(x, y, targetDeltaX, targetDeltaY, origin, duration) {
return this.insert(this.wheel_, this.wheel_.scroll(x, y, targetDeltaX, targetDeltaY, origin, duration))
}
/**
* Inserts an action for moving the mouse `x` and `y` pixels relative to the
* specified `origin`. The `origin` may be defined as the mouse's
* {@linkplain ./input.Origin.POINTER current position}, the top-left corner of the
* {@linkplain ./input.Origin.VIEWPORT viewport}, or the center of a specific
* {@linkplain ./webdriver.WebElement WebElement}. Default is top left corner of the view-port if origin is not specified
*
* You may adjust how long the remote end should take, in milliseconds, to
* perform the move using the `duration` parameter (defaults to 100 ms).
* The number of incremental move events generated over this duration is an
* implementation detail for the remote end.
*
* @param {{
* x: (number|undefined),
* y: (number|undefined),
* duration: (number|undefined),
* origin: (!Origin|!./webdriver.WebElement|undefined),
* }=} options The move options. Defaults to moving the mouse to the top-left
* corner of the viewport over 100ms.
* @return {!Actions} a self reference.
*/
move({ x = 0, y = 0, duration = 100, origin = Origin.VIEWPORT } = {}) {
return this.insert(this.mouse_, this.mouse_.move({ x, y, duration, origin }))
}
/**
* Short-hand for performing a simple left-click (down/up) with the mouse.
*
* @param {./webdriver.WebElement=} element If specified, the mouse will
* first be moved to the center of the element before performing the
* click.
* @return {!Actions} a self reference.
*/
click(element) {
if (element) {
this.move({ origin: element })
}
return this.press().release()
}
/**
* Short-hand for performing a simple right-click (down/up) with the mouse.
*
* @param {./webdriver.WebElement=} element If specified, the mouse will
* first be moved to the center of the element before performing the
* click.
* @return {!Actions} a self reference.
*/
contextClick(element) {
if (element) {
this.move({ origin: element })
}
return this.press(Button.RIGHT).release(Button.RIGHT)
}
/**
* Short-hand for performing a double left-click with the mouse.
*
* @param {./webdriver.WebElement=} element If specified, the mouse will
* first be moved to the center of the element before performing the
* click.
* @return {!Actions} a self reference.
*/
doubleClick(element) {
return this.click(element).press().release()
}
/**
* Configures a drag-and-drop action consisting of the following steps:
*
* 1. Move to the center of the `from` element (element to be dragged).
* 2. Press the left mouse button.
* 3. If the `to` target is a {@linkplain ./webdriver.WebElement WebElement},
* move the mouse to its center. Otherwise, move the mouse by the
* specified offset.
* 4. Release the left mouse button.
*
* @param {!./webdriver.WebElement} from The element to press the left mouse
* button on to start the drag.
* @param {(!./webdriver.WebElement|{x: number, y: number})} to Either another
* element to drag to (will drag to the center of the element), or an
* object specifying the offset to drag by, in pixels.
* @return {!Actions} a self reference.
*/
dragAndDrop(from, to) {
// Do not require up top to avoid a cycle that breaks static analysis.
const { WebElement } = require('./webdriver')
if (!(to instanceof WebElement) && (!to || typeof to.x !== 'number' || typeof to.y !== 'number')) {
throw new InvalidArgumentError('Invalid drag target; must specify a WebElement or {x, y} offset')
}
this.move({ origin: from }).press()
if (to instanceof WebElement) {
this.move({ origin: to })
} else {
this.move({ x: to.x, y: to.y, origin: Origin.POINTER })
}
return this.release()
}
/**
* Releases all keys, pointers, and clears internal state.
*
* @return {!Promise<void>} a promise that will resolve when finished
* clearing all action state.
*/
clear() {
for (const s of this.sequences_.values()) {
s.length = 0
}
return this.executor_.execute(new Command(Name.CLEAR_ACTIONS))
}
/**
* Performs the configured action sequence.
*
* @return {!Promise<void>} a promise that will resolve when all actions have
* been completed.
*/
async perform() {
const _actions = []
this.sequences_.forEach((actions, device) => {
if (!isIdle(actions)) {
actions = actions.concat() // Defensive copy.
_actions.push(Object.assign({ actions }, device.toJSON()))
}
})
if (_actions.length === 0) {
return Promise.resolve()
}
await this.executor_.execute(new Command(Name.ACTIONS).setParameter('actions', _actions))
}
getSequences() {
const _actions = []
this.sequences_.forEach((actions, device) => {
if (!isIdle(actions)) {
actions = actions.concat()
_actions.push(Object.assign({ actions }, device.toJSON()))
}
})
return _actions
}
}