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2 questions
3
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2
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I'm struggling with abstracting my animation code in my game using a functional style. How can I do this?
My game is a top down 2D shmup programmed in a functional style. I'm struggling with abstracting the code that is responsible for animating the projectiles. There are many types of guns with many ...
12
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3
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Functional Programming approach for a simplified game using Scala and LWJGL
I, a Java imperative programmer, would like to understand how to generate a simple version of Space Invaders based on Functional Programming design principles (in particular Referential Transparency). ...