Add a file or link: Public content management
Version 1.2.0, released 6-Apr-13. The package includes a map editor and the C# AI template.
Size: 3524k
Also available: an alternative installer for older systems. This is the version that runs on Windows 95. It doesn't support C# AIs and doesn't contain the AI template. Download this.
Localizations
Need to be copied into the installed game, overwriting the existing text files.
Currently available:
Italiano for 1.2 Size: 57k Downloads: 1838 Posted 7-Mar-15 by Bultro
Czech for 1.2.0 Size: 180k Downloads: 1671 Posted 22-Sep-13 by tyllanthor
German for 1.1.x Size: 119k Downloads: 24593 Posted 28-Mar-09 by Jörg Schult
Russian for 1.1 Size: 55k Downloads: 5611 Posted 22-Dec-08 by alekserge
Traditional Chinese for V1.1x Size: 72k Downloads: 2816 Posted 18-Jun-08 by NapTID
Simplified Chinese for V1.1x Size: 75k Downloads: 2534 Posted 18-Jun-08 by NapTID
Albanian for Size: 25k Downloads: 2291 Posted 22-Feb-08 by Bujar Klaiqi
Serbian for 1.0.x Size: 114k Downloads: 3749 Posted 30-Mar-07 by Sasa Milenkovic
Portuguese (Brazil) for 0.14.x Size: 44k Downloads: 15258 Posted 31-Oct-06 by deguix
polish for 1.0.1 Size: 86k Downloads: 7921 Posted 12-Oct-06 by Mateusz 'Eugen' Bartkowski
romanian for 1.0.x Size: 97k Downloads: 4389 Posted 21-Sep-06 by Dan Lungescu
French for 1.0.1 Size: 49k Downloads: 24641 Posted 14-Jul-06 by Thierry Houeix
Hungarian for 0.14 Size: 52k Downloads: 9184 Posted 2-Dec-04 by Geza Gabriel
Bulgarian for 0.13 Size: 369k Downloads: 6906 Posted 20-Mar-04 by
Installation of add-ons: Most downloads are ZIP files. Usually, you just
have to copy the files contained there to the folder
where you installed the game. If the ZIP contains folders, copy the files from
there to the corresponding subfolder of the program. In
case of a different installation procedure, there should be a textfile included
that describes it.
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The Delphi 4 source code of version 1.2.0. This is just for the sake of completeness. Frankly, I advise against dealing with that. Don't waste your time. I was young and had funny ideas of what makes a good code.
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Size: 363k Downloads: 5896 Posted 6-Apr-13 by Steffen |
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The old Delphi AI kit. Still fully compatible but no longer recommended for AI development. (The C# template that comes with the game makes things much easier.)
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Size: 63k Downloads: 1282 Posted 9-Sep-12 by Steffen |
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This is a blank AI template for C++, including a basic framework, a library of helper functions, and a deterministic random number generator. Included is a sample project for MS VC++ 6.0, MS VS 2003, and a batch/make file for MinGW. Also included is the old code for HAL AI for inspiration. New: fixed a bug in protocol.h, added a helper function.
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Size: 92k Downloads: 8989 Posted 1-Dec-05 by Charles Nadolski |
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This AI does not build cities, but focusses on very fast research
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Size: 136k Downloads: 1113 Posted 7-Dec-16 by Capital AI |
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XIMPANCE 5 TRIBES PACK
Historical: 1.-Aztecs-Mexicans 2.-Romans-Italians
Fictional: 3.-Evil Beings 4.-Barbarians 5.-Sacred Empire
Aztecs-Mexicans and Romans-Italians has been created over an exhustive historical research, just in the last Age (FUTURE) is just sci-fi groove. With Barbarians, Evil Beings and Sacred Empire i`ve just let my imagination fly.
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Size: 299k Downloads: 2122 Posted 1-Aug-14 by XIMPANCE TRIBES |
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Eight narrow waterways like the spokes of a cartwheel separate the identically-shaped starting subcontinents of 8 nations. Internal waterways form cartwheel rim. Each subcontinent links via mountains to neighbours at the outer edge and to all nations in the central hub. More than two of each rare metal.
Each capital is a port on a plain with 8 coast, 2 farm plains, 2 forests, and at least 2 mountains, 1 grassland, 2 other plains.
http://civilization.wikia.com to discuss improvement?
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Size: 19k Downloads: 1584 Posted 23-Jun-14 by Robin Patterson |
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C-evo Editor, a user-friendly, open source editor for tribe files.
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Posted 17-Mar-14 by Charles Nadolski |
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Extended Nations is a mega tribe package containing many additional tribes to c-evo. Included with the package is a utility to select between tribes that support the new \"nation flags\" format for representing tribes, or the old \"leaders\" method of representing tribe by which era they are in. The selection utility can also be used to choose which tribes are active for a new game.
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Size: 1011k Downloads: 3180 Posted 17-Mar-14 by Charles Nadolski |
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The CN Terrains package contains several different terrains for c-evo, including a high-color improvement over the standard terrain, martian terrain, and alien/fantasy terrain. A small utility is included to conveniently switch between the different available terrains.
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Size: 524k Downloads: 2032 Posted 17-Mar-14 by Charles Nadolski |
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A single download of current additional AIs for Beginner's to rapidly get Multi-AI games rolling, works on version 1.1x. Just unzip into C-Evo's install directory and play! More tweaks mentioned in ReadMe file. =)
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Size: 1961k Downloads: 3442 Posted 19-Feb-13 by Cor'e =) |
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This is my first attempt of a tribe creation.It\'s come with two
Tribes:The Tediz and the S.H.C(Squirrel High Command).All of then
from the games Conker Bad Fur Day and Conker Live&Reloaded.The graphics
are taken from the game\'s artwork.All credits goes to the creators of the games that I mentioned above.
This pack contains a map that I made:The Cubes of Zoe,hope u Like it.
The conversion of all units goes to me,Mortalitvs.Enjoy!
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Size: 218k Downloads: 1305 Posted 28-Apr-12 by Mortalitvs |
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this version does pretty good agaist the other AI\'s once it gets aircraft. Have a look at the tournament result table.
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Posted 28-Apr-10 by uli |
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A tutorial and HOWTO for beginners. The zip file has a tutorial map and a step-by-step tutorial, as well as a HOWTO describing some basic concepts in more detail.
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Size: 23k Downloads: 7548 Posted 10-Dec-09 by Samiam |
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Some insane level games played in c-evo 1.1. With comment
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Size: 318k Downloads: 2753 Posted 1-Dec-09 by retudin |
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This package is the 1st in my Tools for Tiles project. It is currently Beta, but works great. Includes:
Two working versions of my C-Evo Tiler utility, which extracts Tiles from & rebuilds Tiles into Tile Sheets for C-Evo.
Two very helpful Large Tile Sheet templates to get started creating/modding your own Tile Sheet(s).
And, i just added how to join the Beta Tile Sheet Program, where volunteers can trade feedback for a chance to play with the newest Tile Sets i have made for C-Evo.
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Size: 837k Downloads: 2220 Posted 7-Nov-09 by Cor\'e =) |
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For people who like to play in the modern time I changed some modern unit design. Especial tanks and aircrafts. Now there is also the C&C Mammoth tank and MLRS available ;)
The graphics are suitable for Linux and Windows. C-Evo 1.1.1
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Size: 153k Downloads: 6206 Posted 13-Mar-09 by moppelg |
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Hello Guys,
I have designt some maps. On most of the maps the human player has a good starting point: The human position lies on a bridge point between several enemys, and he has a little continent for settlement. On some maps are additional ressources added. Must See!
Mike
PS: On some maps the location of cities is marked with a placed road.
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Size: 15k Downloads: 7068 Posted 24-Jan-09 by mifudd |
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This is the old AI module V0.3, no need to download it if you already have Seti V0.3. Plays 0.14-rules, but comatible with C-evo V1.1. The AI uses bombers and transport planes.
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Size: 121k Downloads: 7363 Posted 14-Nov-08 by Frank M. |
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Stupid & very passive, but able to win (if enemies let him build the spaceship). Talkative, builds wonders, uses aircraft carriers and loves engineers :)
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Size: 57k Downloads: 5265 Posted 27-Oct-08 by artificial |
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Peaceful and diplomatic. Land maps only.
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Size: 107k Downloads: 9672 Posted 20-Jul-08 by Ferenc |
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Hi, this is my version of C-evo in Albanian, is ready to play.
This game have translated the \"language\" and \"help\" file and is created a new tribe \"Illyrian\" only that is show like \"Ilirët\", how is spelling in Albanian. Thank you very much. Bujar Klaiqi
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Size: 0k Downloads: 1799 Posted 22-Feb-08 by Bujar |
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contains information about what settler type units can do and how many full engineer turns (300 MP) it takes. The purpose of this table is to provide a quick reminder of in-game information for those familiar with it. Hope it is useful.
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Size: 30k Downloads: 4623 Posted 16-Nov-07 by strannik |
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- Some of my hard games, using different strategies.
- Rules(not the basics, but more structured and at some points more complete than the manual)
- Analysis: Kind of technical analysis of the relative power of buildings, wonder ranking,
- Limited discussion on scouting end war strategy
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Size: 550k Downloads: 6233 Posted 25-Sep-07 by retudin |
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Everything is now neatly hosted (Maps, Tools, etc) - even with Mirrors. Click the above to get on a site where you\'ll find the usual files... Version-6 and its three new Nations (Adding to the previous 10), an updated Sci-Fi Localization, a maps pack & bonus stuff like PreViewer books. Please DO consult the XW-Read1st.txt(s) found in any of those Zips for more details... Enjoy. ;)
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Size: Variablek Downloads: 7997 Posted 20-May-07 by Zyxpsilon |
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Two variations for Terrain.bmp
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Size: 139k Downloads: 5860 Posted 1-Apr-07 by Sipos |
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This is a tribe of Mythology and Folklore creatures from around the world. Hope you enjoy it.
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Size: 242k Downloads: 9902 Posted 22-Mar-07 by Vynnix |
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My map of Earth (+my New Zealand game played on it)
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Size: 146k Downloads: 13733 Posted 10-Jan-07 by Retudin |
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Home of the Portuguese (Brazilian) Translation and C-Evo Changer. Required JavaScript enabled to enter. Latest update: Changes to site.
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Posted 31-Oct-06 by deguix |
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An earth map that I received from someone who called himself \"Forsail\" but did not tell his email address.
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Size: 38k Downloads: 11965 Posted 13-Aug-06 by Steffen |
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The Scots' tribe pack features a few new units: Highlandmen, Clansmen, Highlander and Jacobites. Also the settler icon has been modified, it's definetely not the right weather in Scotland to plow wearing underwear ;-)
The tribe comes with three different flags representing the celtic phase, the kingdoms of Scotland and the modern scottish society.
In order not to interfere with the traditional Edinburgh-Glasgow rivalry I've chosen the historic religious center Dunkeld for capital.
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Size: 22k Downloads: 9426 Posted 4-Jul-06 by HaraldB |
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The aim of that AI is to get the technologie as fast as possible (by using diplomacy or by war with uncooperativ nations) and to defend its territories as well as possible. Of course the only aim is to build the space ship fisrt, if necessary
- by declaring and conducting war or
- by sharing the victory with allies...
Playing against multiple instance of this AI should be an interresting challenge.
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Size: 143k Downloads: 9723 Posted 18-Jun-06 by Jean |
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This is an update to the usual XWorlds mod pack.
10 Nations (XCom, Heroes, Galaxians, etc.) and their numerous special or regular units, Sci-Fi Localization (complete, now!), plenty of maps (well, only those who are entirely finished.), files that fix the standard defaults (just for the fun of it)... and so on.
Enjoy the whole thing and keep on playing our precious cEvo.
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Size: 2377k Downloads: 6166 Posted 11-Jun-06 by Zyxpsilon |
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Another visualization of the C-evo tech tree.
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Size: 146k Downloads: 10023 Posted 26-May-06 by Steffen |
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LOTR mod (tribes, advances, city improvements- no modern ages). Mordor,Elves,Gondor,Rohan...
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Posted 7-Feb-06 by Werst |
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Civ-S will attempt to win by either defeating all other nations or by completing the transstellar colony ship, whichever comes first. Features include overseas attack, invasion and colonisation.
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Size: 110k Downloads: 10429 Posted 30-Jan-06 by Steve Barth |
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Update of my Lord of the Ring tribes. Gondor now has more units and several new ships, Orcs now have some new monsters. Also I changed cities of Gondor. Thanks for more than 900 downloads and enjoy!
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Size: 195k Downloads: 11653 Posted 23-Oct-05 by Elrond |
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A set of maps on which all players have (almost) the same conditions. Maybe too
boring to play, but perfect
for AI testing: Watch different AIs evolve parallel in identical
environment. The maps have a different character ranging from early clash to
complete separation before air transport is available.
Package update: Three new maps!
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Size: 25k Downloads: 9214 Posted 29-Sep-05 by Steffen |
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Romanian and other tribes.
Pentru români: natiunea româna, cea geto-daca, plus localizarea româneasca si traducerilor unor natiuni neincluse în pachetul de baza.
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Posted 8-Sep-05 by Dan Lungescu |
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If you get no sound because your system is one of the few and old which don't have an MP3 codec installed, try this link.
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Posted 30-Aug-05 by Steffen |
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Same Concept-Equal map with hills changed to mountains correction (now permits hydro-power for cities). [12 mostly grassland/plains mountain interconnected/defendable continents with the same number of mostly deers/silks special resources and river forests on each continent.]
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Size: 2k Downloads: 6646 Posted 13-Jul-05 by |
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Tester of AI algorithms' effectiveness renamed to Map Tool now. The MapTool allows estimating efficiency and comparing performance and accuracy of various AI algorithms for map analysis functions and procedures written in Delphi. MapTool also is suitable for mapmakers in creation preview Bitmap. Interface is improved; Possibility to display array represented data is added; The A* pathfinding realization are added; And some other minor changes are done.
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Size: 464k Downloads: 5969 Posted 3-Jun-05 by Rassim Eminli |
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First stable version of Sample AI Module (compiled dll and free delphi source code included), please read readme.txt file for details. Based in standard CustomAI, so Stephen documentation is compatible, but more modular aproach. Only some minor changes in logic structure and support for a user definable order in diplomacy, but lots and lots of bug fixes.
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Size: 187k Downloads: 5598 Posted 29-Apr-05 by Pablo |
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Empty maps of non-standard dimensions (e.g. quadratic) usable as templates for new maps.
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Size: 3k Downloads: 5354 Posted 21-Mar-05 by Steffen |
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Shah AI module v00.01 for cEvo 0.14.0
Some major bugs are fixed. Wrong sequence of advances research and omission of some unit design were also fixed.
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Size: 74k Downloads: 7883 Posted 17-Mar-05 by Rassim Eminli |
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Java interface to cEvo with integrated tools (pathfinding,formations detection and inspector) and sample ai. Updated for cEvo 0.14.x
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Posted 8-Jan-05 by backlog |
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Drawn up the advance tree. With "allows of", military benefits and some available units.
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Size: 188k Downloads: 9341 Posted 25-Dec-04 by RRR |
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Contents:Czech translation, The Borg tribe, The Czechs tribe, Pre-Translator utilityNews: - added czech translation for C-evo 0.14.0 (hopefully 0.14.x) - minor changes to the Borg and Czechs tribes to be fully compatible with C-evo 0.14.0
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Posted 14-Nov-04 by Martin "LFK" Slancar |
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Warrior AI (+source) and "Unofficial" C-Evo Mod here.
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Posted 3-Nov-04 by Dark Lancer |
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Map of northern hemisphere
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Size: 22k Downloads: 13331 Posted 6-Oct-04 by Henk Overtoom |
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Star Wars c-evo mod converts entire Civ Evolution to famous SW universe.
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Posted 22-Jun-04 by CommanderZ |
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Here are some of my first maps.(one of witch I like to use to test out new AIs, mostly)
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Size: 3k Downloads: 8217 Posted 23-Apr-04 by Steven Boyd |
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Nation pack for Slovenes - country bordering Austria, Italy, Croatia, Hungary.
Read about Slovenian history: www.nationmaster.com/encyclopedia/Timeline-of-Slovenian-history; www.uvi.si/eng/slovenia/in-brief/history/
and of Great Counts Of Celje (Cilli, Celeia): http://66.1911encyclopedia.org/C/CI/CILLI_ULRICH.htm
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Size: 15k Downloads: 7792 Posted 29-Feb-04 by Jure Dolzan |
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Files needed to install a Macedonian Nation - flag, colours, town names etc...
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Size: 4k Downloads: 7080 Posted 13-Oct-03 by ���������� ���������� |
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Brazilian tribe updated to 0.12.0, with the new spy unit. Have fun!!!
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Size: 109k Downloads: 12602 Posted 23-Jul-03 by Alexandre Freitas |
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Some maps that I made originally for myself only and my own games and tactical experiments. Now I wanted to share them with others. Have a nice play and feel free to comment them ;-)
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Size: 34k Downloads: 8960 Posted 16-Jul-03 by pIX |
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The first program to change Civ Evolution configurations! With this utility you can add 6 players, 99.999.999 AD for init year, select tribes, AIs, terrain and sound and map packs, install patches, and export some other things to Civ Evolution.
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Size: 568k Downloads: 10736 Posted 1-Jul-03 by Diego Marcos |
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Like XWorld a complete scenario in itself. Contains the furry tribes (centaur, chakat, foxes, krrn, werwolves) complete with new towns, textures, leaders and so on. Included is also a simple program to select/deselect tribes before starting cEvo. V0.3
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Size: 240k Downloads: 9698 Posted 3-Jun-03 by Markus Pristovsek |
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Downloaden zahlt sich aus! Verbesserungen auf allen Ebenen, gegen�ber der vorherigen Version meiner Tribe. Sicher eines der besten Nation Pack dieser Site. Einfach *.bmp unter \graphics und *.tribe unter \tribes. Viel Spa�!!!
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Size: 55k Downloads: 9059 Posted 6-May-03 by Bl�mel Rudolf |
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Several fighters, bombers, transport planes and choppers. A Hungarian tribe module. Some Amazons.
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Posted 14-Nov-02 by Levente |
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Very small soundpack with simple sounds. Just unzip and copy the sound folder into the cEvo directory.
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Size: 394k Downloads: 14640 Posted 24-May-02 by Christian Fischer |
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Have Fun!
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Size: 11k Posted 23-Jan-02 by Erdem |
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This website is dedicated to AI Development. You can download my AIs (Lene 0.19, Banshee 0.32 for Civ Evo 0.7.1) from here. There are links for other AI modules. You can also download AI Lib 0.72 - a library of routines for AI modules. There are articles and a FAQ about AI Development. Also a Critique of Civ Evo. There is a moderated forum.
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Posted 2-Jan-02 by Thomas Kay |
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A new tribe, some sounds and terrain for cEvo.
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Posted 15-Sep-01 by Aniruddh Nath |
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Here you can download my selfmade nation packs. Enjoy!
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Posted 15-Sep-01 by Andreas N�s Aaserud |
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